Plants/zombies summoned in by a Giant Boss drop nothing when defeated. If summoned as part of a Nemesis wave, then each defeated plant/zombie will drop a single Time Shard worth 50 Health, and each boss will drop a single large Time Shard worth 200 Health. Gnomus also calls plant/zombie reinforcements when summoning the giant boss. The Gnome King(s) can also drain Time Stability if not attacked and is near a time ring and they also drain it faster than the Floaties.ĭuring Nemesis waves, Gardens/Tombstones will appear and spawn an infinite number of Plants/Zombies until they are destroyed. Will summon 2 of any previous giant boss.Īfter Wave 25, two Gnome Kings will be sent out simultaneusly. Gnomus the Gnome King: Uses Rainbow Beam and Energy Balls to attack.Red Gnome King: Uses Rainbow Beam and Energy Balls to attack.Yellow Gnome King: Uses Rainbow Beam and Energy Balls to attack.Green Gnome King: Uses Rainbow Beam and Energy Balls to attack.Does not summon any bosses, instead just summons more reinforcements. Blue Gnome King: Uses Rainbow Beam and Energy Balls to attack.The Gnome King does not drop anything but when it is defeated, any and all enemies still present on the map will be killed instantly, all remaining Time Shards are automatically collected and the game progresses to the next quadrant. The Kings, like the other gnomes, match the color of the current zone: the first one is Blue at Wave 5, then Green at Wave 10, then Yellow at Wave 15, then Red at Wave 20, and finally the 'real' King Gnomus with multiple colors appears at wave 25. They drop a single large Time Shard upon defeat, worth 200 Health.Įvery 5 waves, Gnomus the Gnome King sends out an Impostor King. with two being present starting at Wave 8 and then three, four, and so on. One first appears on Wave 5 and after that, they begin to increase in number. Giga Gnomes are bosses that require much more damage to defeat than regular Gnomes. Despite being counted as a boss, the Gnome Floatie drops four regular Time Shards instead of one single large Time Shard, though they are still worth 200 Health in total. As it is counted as a boss, it will as such be highlighted on the HUD. Each defeated Gnome drops a single Time Shard, worth 50 Health.Ī Gnome Floatie is a boss enemy that can appear randomly during normal waves or as part of its own dedicated bonus objective, and will lock onto time rings to drain Time Stability if not destroyed. They appear at the start of each wave in groups scattered throughout the play area and must be defeated to progress the game to the next wave. Gnomes are the main enemy unit in this mode. Time Stability will be fully restored every five waves. Unlike a garden or a graveyard in their respective Ops modes, the game mode has a unique health system called "Time Stability" which can be drained by Gnome Floaties and Bosses. When the game mode ends, all Time Shards are traded in and the player can cash out a reward from a treasure chest, awarded in different tiers depending on the amount of Time Shards collected throughout the run. The number of shards one shard is worth also increases with each quadrant cleared (but this does not affect their healing). All player's health will also be fully restored every five waves. Bosses drop bigger Time Shards, which will heal you for 200 Health each. Time Shards dropped by regular enemies heal the player for 50 Health. To remedy this, enemies drop Time Shards when they get vanquished. In this mode, the player has a massive health pool of 2000 health, but it does not regenerate. The main goal is to vanquish all the Gnomes in a wave to move on to the next, with each level getting progressively harder and harder. The player's goal in Infinity Time is to survive as many waves as possible by clearing out all enemies until they themselves get vanquished or if their Time Stability is depleted. Once the Gnome Floatie is destroyed, Infinity Time commences and the game is on from that moment until the bitter end. Once it is full, a Gnome Floatie will appear (though it will not attack) and the player is instructed to destroy it. First, they are instructed to step on a Time Circle to fill up the "Time Stability" bar on the top of the screen. When the player initially enters Infinity Time, they will appear in a "antechamber" area, where they partake in a short "warm-up" activity, before the game begins for real. In this mode, the player plays as an Infinite Robot ( Junkasaurus for Plants, Mecha Cat for Zombies).
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